Questions or comments? Email me!

About Au 79 Games

Press (rarely updated)

I started Au 79 Games in 2011 in order to have a little "company" to call my own. Truth is, it's a one-man-show. My name is Macoy Madson. Being unable to access learning on my own, all that I have learned was attained completely by me. I've had no mentor, no one with experience, nothing but the internet and the amazing people on it. This is my resume of sorts.

Education

Like I said before, I have not had any formal education whatsoever. This doesn't put too much of a damper on things as experience is typically the best way to learn in this industry.

I have picked up a few things that I am confident in using. These things are:

  • Programming Languages: C++, Python, JavaScript, and PHP
  • Programming Libraries: OpenGL, DirectX 9, Canvas, Processing, and SFML
  • Operating Systems: Windows (preferably not), and Ubuntu Linux
  • Other: Basic game design terminology, 3D math, and Git SVC

Experience

Sadly, I don't have much of that either. I started creating games in 2009 and haven't stopped since, but I don't have very much to show from the years that have passed so far.

The projects I've finished are on this page and in my repository. I'm exceedingly proud of these projects!

Me

Other than creating games I love anything to do with technology (like web development, electronics, and robotics). Techo-based music is usually my favorite (The Glitch Mob, C418 for relaxing, most trip hop), with the occasional classical and film score music (Two Steps From Hell). Sports-wise, I am a distance runner.

In February I joined #FAWM and made a whole album for game music called Primus. All of the music is licensed under CC BY-SA 3.0, so you can use it for what you want.

On Twitter I am @makuto9, and on most websites as makuto or makuto9. Here are my Google+, Facebook, Twitch, GameDev.net, and One Game a Month profiles.

Open source software is the key to the growth of technology as a whole. My belief in this has moved me to always follow open source principles, so you can check out all of my code here.